Monday, February 16, 2015

Digital Blog Post #F




Visual thinking and concept mapping are very intriguing concepts to me because of my experience as an interpreter and tutor for deaf children. A visual presentation that is captivating from the beginning is crucial to captivate a visual learner.If a primarily visual learner is given tools to create a story-map or develop creative writing techniques, their work could be fun and easier for them. Educational software such as bubbl.us gives them this opportunity.

Math Blasters and other similar games allow students to practice their core skills needed to perform well on standardized tests. It allows for fun environments such as outer space and incorporates points and advancement opportunities. I've seen this program in action and I never remember the students becoming bored with the games.

What really excites me about the future of games and apps in the classroom are programs like www.Free Rice.com/category, www.Energyville.com, and www.iCivics.org. Real world applications that these children could find a future occupational interest are exciting! They are able to consider water usage and conservation, anatomy, and environmental considerations when developing communities. While these are science related they are also occupationally relative and could spark a life-long interest of learning and working in these fields.


Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

Royer, Lisa (2015, February 15).Reasons to Incorporate Games and Apps into the Classroom. Created with Bubbl.us,http://bubbl.us/mindmap

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